Vampire Orienteering

Vampire Orienteering at the ISB Retreat at Fort Worden

September 10, 2009

Mwa-ha-ha! I am going to drink your blooooood!

Basic idea: visit as many controls as you can and don't get bitten by a vampire squad. If you get bitten, you swap roles with the vampire squad, giving up your control card.

Teams of nine will be formed. Each team divides itself into three squads of three people. It's best to split into squads of similar walking/running speed. Each squad gets a single control card, and squad members must stay together at all times (within 20 meters of each other).

A detailed map shows where the controls are. At each control, marked by an orange and white marker, punch your control card to prove you were there.

Some squads are assigned to be vampire squads. A vampire squad bites a human squad by shining a red flashlight on any member of that squad from within 10 meters. Bitten squad must immediately give up its control card and take the red flashlight. No bite-backs.

Garlic zones (zones where you cannot get bitten): within 10 meters of any control, and within about 50 meters of the start/finish (boundary will be marked on map).

Anti-vampire tokens: "Holy water" and "garlic" tokens will be clearly marked and placed on the course at arbitrary controls. When carried, these provide protection against vampire bites. Any squad encountering such a token has the option of picking it up and carrying it for three control visits. The token must be put down at the third control visited after pickup.

Initial vampire selection: Before the start, each squad will be given a control card. If your control card is marked as a vampire card, you start as a vampire squad. As a vampire squad, your mission is to bite another squad, preferably a squad with lots of punches on their control card.

Finish: All non-vampire squads must report to the finish within 45 minutes of the start. For each minute (or fraction thereof) you are late, you will lose one point.

Winning: Your team receives one point for each punch on each of your control cards. Of course, if any of your squads finishes as a vampire squad, you will have fewer than three control cards. The team with the most points wins. Lowest combined finishing time will serve as a tie-breaker for teams with identical scores.

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